I basically want to make it so that when I turn my head too much it stops… Like a barrier… Take a second to turn your head… Like that. I currently have this:
Well it all depends on how you are turning your camera to begin with. We need to see your code. If you’re just looking for suggestions then I suppose you could clamp the rotation of the camera from a “middle point”. So say you make a variable called bodyForward which = your character’s forward direction. Then clamp the camera’s rotation to only turn so many unit’s negative and positive from bodyForward (the “middle point”). You can have this constantly get updated so that your character can tun his body and the camera’s wont get stuck between the same two spots. So if your character turns his whole body left the var bodyforward will update and now you can turn so many units left and right from this updated bodyForward.