Other than following one or two 2D platformer tutorials, I’m completely new to Unity. Most examples I’ve seen typically involve scrolling, but I’m looking to create a level (room) that fills the screen, with no scrolling involved. When the player walks through (say) a door they are taken to the next room. Something like http://screenshots.en.sftcdn.net/en/scrn/45000/45360/bubble-bobble-nostalgie-21.jpg. (Bizarrely, Bubble Bobble was the first thing that came to mind!).
I’m looking for some tips to get me going on the scene design/layout. Is the “room” size important when designing the scene? Or can it be any arbitrary size (up to a point), with the camera being used to make the room fill the screen? How do you get this kind of positioning pixel perfect (i.e. up to the screen edges)?