# How to make a seemingly endless ocean with waves and with no seams?

I am trying to make an endless game where you fly a ship in an ocean, and since the game is endless, the ocean should appear to be endless. So whenever the player moves, new parts of the oceans are added. However, by doing this I cannot add waves to the water, since this would create seams. How can I make a seemingly endless body of water with waves, without having seams?

You are going to have to add in some more detail. How are you creating water and waves?

Never mind, I managed to fix this. It was simpler than I thought.

I have same problem. How you solve that?

Seams appear because the normals of edge vertex of your mesh are a bit different of neighbor mesh part, even the both mesh are under the same waves rules. I can see 3 solutions in this case:
1 - Overwrite the normals of each edge vertex to be sure that they are equal (I´m talking about two diferent parts).
2 - Create an overlap between all mesh different parts, and hide (through an alfa mask or an shader editor) the overlapped area. This works because only the edge normal vertex are “wrong”. All inner vertex have the correct normal.
3 - Create runtime a single mesh thats grow up and shrink according your camera position.

I had the same problem. I got sucess trying the solution number 2.