Sorry if this is an easy thing to do, im very new to shaders. So basically im trying to change the color of a few chairs, so there can be different colored chairs (without having to create seperate materials) blue, red ,green, etc, and im also trying to change colors of a few other meshes. what im interested is in having a way to change the color of the mask texture of the chair and the texture outside of the mask (kinda like albedo but really is mask inverted). Is there like a shader code that someone knows about or can help me?
I think you can use linear interpolation with this one, or lerp. Plug in textures on a and b, and then use your mask on the t value.