I’m trying to make a game like this: Star Wars Rogue Squadron [N64] :: Speed Run (1:01:17) by Evan K.N. - YouTube but I can’t make my space ship fly in the direction that I point my mouse towards (crosshair). I’ve tried to use different scripts but I can’t make anything work… I’ve been stuck at this for at least 2 hours now
using UnityEngine;
using System.Collections;
public class LookAtMouse : MonoBehaviour {
public GameObject player;
// speed is the rate at which the object will rotate
public float speed;
void FixedUpdate() {
// Generate a plane that intersects the transform's position with an upwards normal.
Plane player = new Plane(Vector3.up, transform.position);
// Generate a ray from the cursor position
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// Determine the point where the cursor ray intersects the plane.
// This will be the point that the object must look towards to be looking at the mouse.
// Raycasting to a Plane object only gives us a distance, so we'll have to take the distance,
// then find the point along that ray that meets that distance. This will be the point
// to look at.
float hitdist = 0.0f;
// If the ray is parallel to the plane, Raycast will return false.
if (player.Raycast(ray, out hitdist)) {
// Get the point along the ray that hits the calculated distance.
Vector3 targetPoint = ray.GetPoint(hitdist);
// Determine the target rotation. This is the rotation if the transform looks at the target point.
Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
// Smoothly rotate towards the target point.
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, speed * Time.deltaTime);
}
}
}