How to make a sphere fall through a plane.

I need my sphere to fall through a plane. Its a simple ball maze with a transparent sprite material on a plane, acting as a hole. When the ball gets to this plane I’d like for it to fall through. Thanks for any help in advance.

I’d make the “plane” out of segments, and if you want some segment to not interact with the ball, don’t give it a Collider.

Have a trigger sphere collider surrounding the hole, a box collider the size of the whole table, and a disabled mesh collider of just the hole and a small area of table around it where each hole is. When the ball enters the proximity trigger, disable the box collider on the table and enable the mesh collider on the hole, when it leaves, turn the hole collider off and the table collider back on.