I have a character which I modeled in Blender and I need to take certain part of that mesh (vertices are not connected) and make it a submesh, so I can assign a transparent material to it. From the docs I understand that I need to use the SetTriangles() function, but I don’t know how to get the triangles list.
Is there a way to “visually” split my mesh into submeshes or something? Maybe create vertex/triangle groups in Blender first?
I need to do this because some of my character’s mesh needs to be transparent, set by a texture, but when I apply transparent material to the whole character it’s really messed up. Different body parts intersect and are being rendered as transparent, even though the texture at that location is solid.