How to make a super fast object don't fall through the terrain

Hi, I’m making a meteor impact (random position) in my game. I’m attach rigid body to the meteor. But the meteor falling to fast and fall through the terrain so it’s can’t self-destroy and spawn explosion. How to fix it?

Try to play with the parameters “Collision Detection” from the rigidbody.

But I think you will need to do some raycasting for fast moving object.

Basically, what you want to do is emit a raycast ( Unity - Scripting API: Physics.Raycast) from your meteor to its next position and check if there is a collision. If there is, you can place directly your meteor on the hit point, and do the stuff you want (self destroy and spawn explosion).