Hello everyone, first time i’m asking a question here. I hope I won’t do it wrong so here my question : I want to make a Time Warp like in Kerbal Space Program, but Time.timeScale is limited by x100 the usual speed. Is there a better way to do it?
Regards, Tchou
Leave the TimeScale to 1 and use variables to define custom TimeScales for objects.
public class CustomTimeScale { public static float timeScale = 9000f; }
Then you can do something like this:
void Update () { transform.Translate(Vector3.forward * Time.deltaTime * Time.timeScale * CustomTimeScale.timeScale); }