Any idea how to create simmilar effect for the ground ? it’s like it casting a shadow on a transparent object and there is a reflection too with a different angle view on the floor and behind it is a Backgrond object or something.
but i don’t have any idea how to replicate that effect. i hope there is someone know how to make it
Thank you
The ground is like super flat, this exact composition is super easy to do, the shadow is just the same image but flatten, ie duplicate the mesh and squash it in the light direction, or use a black shader to render it to a texture, use a quad to show that texture. Reflection is just the same mesh but inverted and upside down.
Hi, thanks for the explanation it helped me