How to make a Unity game Native

Hey guys,

I am creating a game in Unity that will then be sent to participants so that they can test it remotely.

But, I would like to know how I can make the game I build Native and how I can share it with the participants so that they can play the game either on Windows, Android or Apple devices.

I’m not sure what you mean by native. Every build you make is native for the target platform.

I think what you need is a script in your download page that detects the OS of each user and serves the files accordingly.

Thank you for your reply.

What I meant is that for the test the participants should not need to download the game as an app or WebGL. They should just be able to play the game.

I’m afraid that’s simply not possible.