Hi, I have a NavMesh path like road with several rotations, where agent should follow the player. When agent moves, it always moves on the edge of that path. Is it possible to set something like “distance from edge” or optimal path for agent?
On the picture below you can see red square (agent) follows grey path and can literally get stuck in the edge of the NavMesh, because the player is on the other side. What I want from agent so it could follow orange path, like make it find the logical way towards the player.