I have 2D scene which got wall sprites and two vehicle sprites. All of them has 2D colliders. I have GameObject with AstarPath component.
I have created Grid graph, rotated it to 90 degrees by X axis. I have ticked Use 2D Physics and collider type RAY. Then changed size of my grid to make it have larger area.
Then added AIPath and Seeker to my vehicles and made target to each of them.
When I start play mode, both vehicles starts to move each other. However, they also start rotating in Y axis, they must be rotating by Z axis to make them look like steering. What I did wrong?