How to make an AI for a checkers Game ?

Hello,

I am still trying to make a checkers game. I’ve done everything, now I just need an AI. I started with a bad IA (completly random moves), but now, I want to make something better.

The problem is that I don’t have any idea of how do we do an AI for a board game, and there isn’t any tutorial to make that. So if someone knows, please tell me :slight_smile: I’m not asking a code, but just for an algorithm.

Thank you.

A quick Google yielded lots of very useful results, eg: algorithm - How to implement A.I. for checkers/draughts? - Game Development Stack Exchange

Googled for: ai for checkers

Thank you for your answer, larku. I checked the minimax algorithm. I understand the way it works, but i didn’t see any example for a checkers game, could you try to explain me how it works for a checkers game ? Thank you

really need to learn to use google… “minimax algorithm checkers”

http://tim.hibal.org/blog/playing-checkers-with-minimax/

Thank you but what’s “Google”?

Google, the search engine: http://www.google.com

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Thank you for this help. The funny thing is that i come to make a topic in a forum to get google links. If you don’t have anything to say and don’t know how to answer, just don’t answer. I of course already seen those links but i thought i’d get something better than google links. Anyway, I found the solution by myself so this topic is officialy closed. (PS: I’m sorry for you if you didn’t understand that my last post was sarcasm…)

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Sorry but you’re being damn rude now - if you don’t want us to assume that you haven’t done any research then STATE what you have done - a quick google gave me LOTS of solutions to what you asked for. As such I was left to ASSUME that you did not do your due diligence before asking.

Your attitude stinks - I spend MY time trying to assist YOU and you respond with sarcasm and arrogant rude replies.

You need some adjustment to your communication and social skills.

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yes, we showed you where the tutorials are instead of retyping a wall of text on the rather large topic of how to create AIs.

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