So I am almost a complete beginner except for a few projects I gave up on.
For my VR horror game I of course just want a monster but I want it to be different than any other game. I want the monster to react to things you do to it for example if you shine a flashlight at in the dark then it runs at you. Another thing I want to do is maybe if you yell in game or walk too much a blind monster try’s to kill whatever direction it heard the sound. One last thing I want to make a nice monster that only chases you if you flip it off or annoy it by touching. Can anyone please help me I have no idea how to start.
I shall tell you how to start but a lot of it you will have to do yourself (I do not know your concept, only you do)
So you can set a range for the torch as you stated you wanted the monster to react to light, so lets say the light range is 10f (in code you could write public float torchBeam = 10f;) then for the monster you may well have it detect the code for the torchBeam, another good way could be a conditional collider, this is where you create a collider that is automatically off, but turned on when you turn on the light and do an “OnTriggerEnter” for the monster script stating something like “OnTriggerEnter” “Die()” etc.
I would recommend you start with the pathways at Unity Learn
You can make anything, of course you need to experiment different things.
Start breaking down the bigger picture / problem into smaller and easier to solve ones. Knowing what is available to you is the first step.
Goodluck!