I have a door which opens and closes via animation. When I place a crate (a cube with a box collider and a rigidbody) in front of the door and play it’s animation, the door just passes through the crate and no collision takes place. I’d like the crate to be moved by the animated door, I know that it’s obviously because rigidbodies and animation don’t go well together but what is the best route to take here? should I move the door via code or will that end up with the same results?
Thanks for any help.