How to make an enemy location indicator?

I’m currently making a game called “Followed” in which you’d be followed by a supernatural human-like creature who looks like a zombie in a forest in the middle of the night. Now the thing is that it follows the player and once he attacks the player the games over. The problem is that there is no indicator of where he is and he just suddenly pops up and it’s over. Is there any way to tell you where he is and if he is close to you so you could get away, and I wouldn’t want to use a map or a radar because that may spoil the feel of the game. I would suggest an audio clip to be played when he is near but that may not be enough there may be a chance the player’s audio may be off.

This is more of a game design question. I’m not sure the mods will keep it on unityAnswers, but it’s interesting so I wanted to get in on it. :slight_smile:

Here are some ideas:

  • Some kind of indicator around the edges of the screen, similar to how first-person shooters splash “blood” on one edge of the screen to show where you’re getting hit from.
  • If it’s third-person, the creature’s shadow could extend into view without the player ever actually getting to see the creature itself.
  • Provide environmental clues such as a flock of birds taking off from the bushes nearby, or doors opening and closing “on their own” in a house.