How to make an enemy ragdoll on death?

I’m having trouble figuring out how to get an enemy to ragdoll when hp drops below zero. I have a basic code that enables ragdolls when scene starts but I need it enabled after enemy is killed but while they are alive they are rigid. Any help appreciated, thanks!

Side note: fairly new to unity and coding.

public int maxHp = 10;
private int hp;
Component[] bodyparts;

void Start()
{
	hp = maxHp;
    bodyparts = GetComponentsInChildren<Rigidbody>();
}

public void Damage(DamageInfo info)
{
	if (hp <= 0) return;
	hp -= info.damage;
	if (hp <= 0) Die();
}

void Die()
{
    Destroy(gameObject);
}

}

Managed to fix it after looking around on the web a little more I added code in order to disable the animator. Here’s the new code in case anyone else has the same troubles.

using UnityEngine;
using System.Collections;

public class ExampleEnemy : MonoBehaviour {

public int maxHp = 10;
private int hp;

void SetKinematic(bool newValue)
{
    Rigidbody[] bodies = GetComponentsInChildren<Rigidbody>();
    foreach (Rigidbody rb in bodies)
    {
        rb.isKinematic = newValue;
    }
}

void Start()
{
    SetKinematic(true);
	hp = maxHp;
}

public void Damage(DamageInfo info)
{
    if (hp <= 0) return;
    hp -= info.damage;
    if (hp <= 0) Die();
}

void Die()
{
    SetKinematic(false);
    GetComponent<Animator>().enabled = false;
    Destroy(gameObject, 5);
}

}

Im getting an error with public void Damage(DamageInfo info)
{
if (hp <= 0) return;
hp -= info.damage;
if (hp <= 0) Die();
}
The Damage(DamageInfo info) part is not working I have this error The type or namespace name ‘DamageInfo’ could not be found (are you missing a using directive or an assembly reference?)

Can someone please help?