How to make an if command check a bool (or any other variable) only if it has changed


How can I make an if command that only gets activated when the bool that the if statement checks gets changed? So when the bool changes the if statement will check and see what it should do.

I was thinking about something like this:

using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
	private bool boolExample = false;
	private bool lastExample;
	// Update is called once per frame
	void Update () {
		//Here we make sure that the lastExample has the same value as boolExample
		lastExample = boolExample;
			//Here we make it the opposite of what it already is
			boolExample = !boolExample;
		//Here it checks if it has changed (we can do that because we haven't given  lastExample the same value as boolExample yet)
		if(boolExample != lastExample)
			//Here we write the code instead of this silly message
			print("The bool has been changed by forces unknown");

Looks good to me. The only thing is you would have to set the value of lastExample inside that if.