Hi guys, I am pretty new for unity and also c#. For now I am trying to learn Unity and Articy 3: draft. This is my idea here:
Using Articy to maintain my game content, the story, characters, items and all other game objects including their data structure. I can define and change and manage them, e.g. For the story, there are a series of linked dialog fragments. Each fragment is a game data object which was defined in articy, with speaker information, dialog content text etc in it.
Using Unity for the game logic and game construction.
For now, I can extract my story text from articy database and display them in my text ui. However, I want to have some interactive gameplay in my text UI part, something like:
- If I click certain word in the text ui, the word will change its color and trigger something: print some new text information, or change some variables and print corresponding text.
I plan to add some markup or keyword in my dialog text and add some additional information to the dialog fragment since I can manage the data structure in articy easily. But at the unity part how can i parse the markup and execute those action (probably add a new section in dialog fragment’s data structure as C# code or something) when I click at those word?
After all, my idea may not be appropriate due to I am brand new here so if you have any better idea please do tell me. Thank you soooo much guys!