how do i make an object be destroyed if a float is in a range. and no i cannot just set it to <=0, there is a problem that arises when i do that.
well depending on what/where the float is, but a simple if (varliable < a_value) Destroy(thing);
i need it to be within a range of 0 to -999
What is the problem?
if (float >= -999 && float <= 0){
Destroy(object);
}