I’m making a game where several cubes will follow the player I wanted to know how to make them follow the player in a straight line
Hi,ameba_invertida
You may try to use Vector3.MoveTowards or Lerp.
using UnityEngine;
public class MoveTowards : MonoBehaviour
{
public float speed;
public GameObject target;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, target.transform.position, speed * Time.deltaTime);
//Alternate Solution
//transform.position = Vector3.Lerp(transform.position, target.transform.position, speed * Time.deltaTime);
}
}
Feel free if you have any other questions. Hope this helps