How to make an object smaller in game play

I am having trouble finding the best way to essentially scale an object in real time. Changing the transform.localScale does not seem to be the answer as it is marked as (read only). Should I be using a morph? Will my collider change along with the morph as it occurs?

I don’t see it marked as read-only in the docs. If it is, it’s a mistake. :wink:

–Eric

I’ve used .localscale many times, never with an issue.