How to make an object spawn in different positions?

I have a script that spawn my cube in the same place i want it to spawn at different positions every time ? how do i do this ?
Thanks in Advance!!

var prefabToSpawn:Transform;

var spawnTime:float;

var spawnTimeRandom:float;
private var spawnTimer:float;

function Awake ()
{ 
               
               ResetSpawnTimer();
}

function Update()
{
            
            if(spawnTimer > 0)
            {
                 
                  spawnTimer -= Time.deltaTime;
                  
                  if(spawnTimer <= 0.0)
                   {
                       
                       spawnTimer = 0;
                        
                         Instantiate(prefabToSpawn, transform.position, Quaternion.identity);
                
                ResetSpawnTimer();
                      }
            }
}
 
function ResetSpawnTimer()
{  
       
        spawnTimer = spawnTime + Random.Range(0, spawnTimeRandom*100)/100.0;
}

If you want randomness, try this:

Instantiate(prefabToSpawn, transform.position + Vector3(Random.Range(0f, 10000f),Random.Range(0f, 10000f), Random.Range(0f, 10000f)), Quaternion.identity);

this essentially adds a random Vector3 to the original transform position of the gameobject you attach this script to. For a more accurate random (yet pregiven) spawn, use an array of spawn points (vector3s) and do get a random index from those spawnpoints to spawn on to.

Line 26 reads as followed:

 Instantiate(prefabToSpawn, transform.position, Quaternion.identity);

The part that says transform.position is the location where prefabToSpawn will spawn. Change this value and you’ll get a different location.

You can do something along the lines of what you did in your ResetSpawnTimer() method.

Create a random range to “offset” the position.

If you need further help let me know.

EDIT

var prefabToSpawn:Transform;

var spawnTime:float;

var spawnTimeRandom:float;

var minimumXValue : float;
var maximumXValue : float;
var minimumYValue : float;
var maximumYValue : float;
var minimumZValue : float;
var maximumZValue : float;
private var spawnTimer:float;

function Awake ()
{ 

    ResetSpawnTimer();
}

function Update()
{

    if(spawnTimer > 0)
    {

         spawnTimer -= Time.deltaTime;

          if(spawnTimer <= 0.0)
          {

               spawnTimer = 0;

               var offset : Vector3; //a vector3 is (x, y, z)
               offset = new Vector3(Random.Range(minimumXValue, maximumXValue), Random.Range(minimumYValue,maximumYValue), Random.Range(minimumZValue,maximumZValue));
               Instantiate(prefabToSpawn, transform.position + offset , Quaternion.identity);

               ResetSpawnTimer();
          }
    }
}

function ResetSpawnTimer()
{  

    spawnTimer = spawnTime + Random.Range(0, spawnTimeRandom*100)/100.0;
}