How to make an objects to not receive reflections from reflection probe?

Hello, lets say I have a sphere lying on single side plane and a reflection probe located as on attached image.

I want a sphere to be reflected on a plane, but don’t want a sphere to reflect itself (or plane).
I still want a sphere to reflect a sphere regular Sky cube-map (like with no reflection probe at all).
So far I can reach this effect only by moving sphere out from reflection probe bounding shape, but it is not an option as a sphere and a plane must be located close to each other.

Is there a way to make this effect ?

In the mesh renderer component for your sphere there are settings for reflection probes. You can simply set it to “off” and the mesh will only use the skybox for reflections.

Probably it is available only in most recent Unity versions, my Mesh Renderer doesn’t seems to have it.

Unity2