Hi all!
I need your knowledge once more. I must create a building with a vray baked texture, a detail map and some normal map and specular.
I tried warping light but it is not a true unlit look and anyway, it mess with the bump and specular. It flattens it, wich is logical.
I d like to have my constant(unlit) texture, with details texture on it , and a specular affected by a normal map.
Does anyone see how to do that in a custom shader?
Any help is much appreciated.
PJ