I have sequence of 40 obj files. Every .obj have own mesh and uv, but material and texture is common for all of them. Is possible to keyframe actual mesh and next frame change it to anthoner in same way how i can put sprites to animations in 2D ? I tryed to keyframe mesh filter but for some resaon i can’t set any keyframes for mesh filter. Do i missed something ? It is possible ? If i can’t do it in unity what software allow me to make fbx out of obj sequence ?
[EDIT]
Yes, it realy must be .anim because i want use it in state machine
-Garrom