How to make animations have a locked transform?

I’m trying to create something, when your mouse clicks an object, it will play an animation where the character, regardless of their current position or rotation, will snap into a certain position with a certain rotation and do their animation. Almost like a cutscene, except the player can move the camera.
Is there a way to achieve this?
I’m not too familiar with how unity animations work, so I’ve just been trying to key the player to the desired position on its first key frame, but I’m not sure it works that way

you could do that with a Timeline sequence set to wrap mode to “none”. With 2 Animation tracks, one for the positioning and rotation of the object in the desired place and the other to trigger the right animation clip of your model.

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