As part of the punchline in a little project I’m making, I want the game to close to desktop instantly. I was able to get it to quit very quickly in a project that only had like 3 objects and 1 script, but in this project, when Application.Quit() is called, it freezes for about 2-3 seconds and then closes, which I expect is normal, and perfectly fine any other time.
So my question is, can I do anything in the background before Application.Quit() is called to make it quit faster?
I’ve already tried destroying every object that isn’t currently being used in the scene right before it closes, but that doesn’t seem to make much of a difference.
Thanks!