I’m currently developing an application for Sony’s Spatial VR monitorusing the plugin released by Sony. The screen is a 4k monitor so it’s scale in windows settings is recommended at 300% so that everything is readable.
When I compile the application and run it the application screen is also scaled 300% so the we can only see a small percentage of what we should be seeing. The application runs well when I set the screen scale to 100% in windows settings.
Is there any way that I can specify in unity that the application is supposed to run at 100% scale regardless of what is set in the windows settings?
The monitor is the one seen in the following link.
Improve Workflows Using Sony’s Spatial Reality Display | AR & VR Development | Unite Now | Unity
Any idea on how I can get around this?