I have a rapid-fire hand cannon model, so the animation for firing the weapon is pretty short to account for it. However, the length of the sound effect is longer than the actual animation. I want the full sound effect to overlap itself whenever the animation is played and not just cut off and start over whenever the animation is played again.
one audio source can only plat one clip at the same time, you will have to add 2 audio source componentes and play first one or second one.