Here’s what i need to do:
1- I need to list out all the game object. (DONE)
2- The list should be clickable and it will popup the properties of the game object that’s been click and the image of that particular game object. (IM STUCK)
Question:
What should i do to make the list is clickable and it will popup?
What i’ve tried:
Making the list as a button. (auto-generate button)
Here are my codes:
//start
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class ListObject : MonoBehaviour {
GameObject[ ] allObjects;
string clickedlist = “”;
void Start ()
{
allObjects = UnityEngine.Object.FindObjectsOfType ();
Debug.Log ("Total Length: " + allObjects.Length.ToString ());
Debug.Log (“LIST OBJECT”);
}
void OnGUI()
{
// Make a background box
GUI.Box(new Rect(10,10,100,90), “Loader Menu”);
//for loop to get the list object
for(int x=0; x<allObjects.Length; x++)
{
clickedlist = allObjects[1];
if(GUI.Button(new Rect(20,40,80,20), clickedlist ))
{
//Here, are the function that will popup the properties of the object
}
}
}
} //end
if(GUI.Button(new Rect(20,40,80,20), clickedlist ))
this will be "cannot implicitly convert type " ‘UnityEngine.GameObject’ to ‘string’ “”
p/s: If u have other solution to what i actually want to do, please put comment below. Hope all your solutions and suggestions really really helps me. thank you so much!
SOLVED:
void OnGUI()
{
// Make a background box
GUI.Box(new Rect(10,10,100,90), “Loader Menu”);
//for loop to get the list object
for(int x=0; x<allObjects.Length; x++)
{
clickedlist = allObjects[1].name;
if(GUI.Button(new Rect(20,40,80,20), clickedlist ))
{
//Here, are the function that will popup the properties of the object
}
}