How to make camera back automatically after CinemachineDeoccluder applied and not deoccluding anymore?

We have a runner game with Z-positive = forward. I previously wrote a custom camera scripts including the obstacle avoidance. We are trying to switch to the CM and I have a trouble to get camera back after CinemachineDeoccluder finished it’s work. It’s trying to move back a little, but far from enough.
Like by default my camera has a (17, 0, 0) euler rotation, then CinemachineDeoccluder works and when it finished I have something about (10-14, 0, 0).
What components/options should be used to make it go back, are there built-in means for this functionality at all?

The answer was too easy. Just to ad some CM rotational component. In my case this setup helped
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