Hi guys!
I have 2 scenes in my game. Each of one has a different skybox. My camera is in 3rd scene and is persistant (dontdestroyonload object). The issue is that my camera isn’t rendering the skybox. It’s showing all my objects of specific scene perfectly fine. I am on Unity 5.4.2 and yeah I know that we need to assign skybox from lighting window in Unity 5.
Thanks.
If you need to set the skybox per camera you have to create skybox component on that specific camera and set the skybox material that you like to use on that camera in that component.
If the camera has no skybox component the skybox from the lighting window is used.
The skybox set in the lighting windows is not only used for the default visible skybox but for lighting calculation and reflection probe baking too.
hmmm ok ffmalzbier makes sense.
I want the later skybox. Should I remove the skybox from the camera ? When I change the camera Clear Flag to anything other than skybox. It just loads the color from the next property Background .