When the game pauses, my character stops walking, but I can still control camera movement. Please help.
camera movement script C#
using UnityEngine;
using System.Collections;
public class CameraMovement : MonoBehaviour {
public GameObject target;
public float rotateSpeed = 5;
Vector3 offset;
void Start(){
offset = target.transform.position - transform.position;
}
void LateUpdate() {
float horizontal = Input.GetAxis ("Mouse X") * rotateSpeed;
target.transform.Rotate (0, horizontal, 0);
float desiredAngle = target.transform.eulerAngles.y;
Quaternion rotation = Quaternion.Euler (0, desiredAngle, 0);
transform.position = target.transform.position - (rotation * offset);
transform.LookAt (target.transform);
}
}