I need a child object’s position to ignore the green axis from parent’s rotation from the video.
I try using thing like parent constraint but the child still move back and forth (0:02).
I don’t mind the other axis as it does not cross the capsule.
For context, I am making a game where you roll around a capsule. The capsule can roll forward and turn left/right. It can also flip. The problem is when flipped the “forward” of the capsule got flip which made the roll direction reverse. So I try to made the child object in question as a guide. As it ignore the flip of the capsule.
- youtu.be/kOwGm14RZTg (Here link showing foward flip I mention the red stick show the foward. Also unity won’t let me post more than one video
).