Hi,
I'm trying to create a third-person action game and use a CharacterController for my player gameObject and there are a cube with a box collider which moves like piston.
The player can collide with not-moving face, top and 2 sides, of the cube, but the player can pass through the cube along the moving. For example, if the box moves along with X-axis, the player can move through it along the X-axis.
How can I make them along the collider-moving axis?
Thank you for your reply. So should I write codes for the collision event to push the player, not automatically?
– anon54518582Ok, I'll start the tutorial. Thank you for your advice.
– anon54518582