How to make colored voxels?!?

Well I’m confused… I’m still working on my voxel engine and now I decided that I don’t want to have any Textures. Instead I’d like to have colored voxels. I can’t use vertex colors because I’m already using them for ambient occlousion (shadows). So how would I do this? Could I use Mesh.Color for the shadows and Mesh.Color32 for the block color? Help would be great!


Use UV mapping, along with a texture that contains the colors you want to use (use point filtering for the texture so bilinear doesn’t mess the colors up). Mesh.Color and Color32 are the same thing.