How to make common material for CPU optimization?

Here’s a CPU optimization tip that I didnt understand. “Use less materials in your objects, by putting separate textures into a larger texture atlas and so on.” How do I do this. Is there any tutorial or something?

It’s called Atlasing. It’s done in the 3D modeling stage, when you make your model’s UV map. You try to combine as many as possible on a single texture. Lets say you have a scene with 10 different homes, you try to combine their UVs into one texture so that the engine will only have to load 1 texture and 1 material for them all instead of 10.

There are some assets in the asset store i think that can combine your meshes into one and also atlas your textures if you can’t do it your self in the 3D modeling program, or program it into unity.