How to make custom shader's Rendering Pass after post-process

Hi everyone,
When I use HDRP include shader such as HDRP/Lit or HDRP/Unlit,I can setup the Rendering Pass to “After post-process”,that can make shader render after the post-processing.
8993284--1238386--upload_2023-5-5_15-57-49.png
Here comes the question, how can I use this feather with my custom shader?(By the way, I had tried to set up the render queue to a large number but it still no use.)

You can set this in the shadegraph settings of your custom shader.