# How to make drag n shooting avaiable only at 0 velocity?

I watched a video about making 2D games so I copied the code he gave and it works excellent, but I want to be able to drag n shoot only when the player is in “asleep” state, so his velocity is at 0. Can anyone modify this code so I can only shoot when the player isn’t moving?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PiłkaKontrola : MonoBehaviour {
public float power = 10f;
public float maxDrag = 5f;
public Rigidbody2D rb;
public LineRenderer lr;

``````Vector3 dragStartPos;
Touch touch;

private void Update() {
if (Input.touchCount > 0) {
touch = Input.GetTouch(0);

if(touch.phase == TouchPhase.Began) {
DragStart();
}
if(touch.phase == TouchPhase.Moved) {
Dragging();
}
if (touch.phase == TouchPhase.Ended) {
DragRelease();
}
}
}
void DragStart() {
dragStartPos = Camera.main.ScreenToWorldPoint(touch.position);
dragStartPos.z = 0f;
lr.positionCount = 1;
lr.SetPosition(0, dragStartPos);
}
void Dragging() {
Vector3 draggingPos = Camera.main.ScreenToWorldPoint(touch.position);
draggingPos.z = 0f;
lr.positionCount = 2;
lr.SetPosition(1, draggingPos);
}
void DragRelease() {
lr.positionCount = 0;

Vector3 dragReleasePos = Camera.main.ScreenToWorldPoint(touch.position);
dragReleasePos.z = 0f;

Vector3 force = dragStartPos - dragReleasePos;
Vector3 clampedForce = Vector3.ClampMagnitude(force, maxDrag) * power;