how to make effects in camera view like blur

how does it make to blur or make an effects in a camera view?
does it needs to make a prefab?

Best I can do.

buy pro :wink:

@renman3000

i’d viewed it…is there any way to make image effects?
i mean, does it make through coding or not…
one thing…vignetting can be good for me…

Yah. I looked it up to see for myself in the reference docs but could not find anything. I think you might have to do what jlcnz says and upgrade to pro where that type of effect is standard.

@renman3000

i would like to… but i cant afford to buy it…
uh…any tips aside from buying unity pro?

Not from me homie.

If it’s a single image that you want to blur, you could take a screenshot, blur in Photoshop, and put that as a background. Depending on your needs, that may be good enough.

@renman3000

haha…it’s ok
maybe i’ll be waiting for someone who could answer it…

@Screenhog

uh… it’s not an image that i would blur… it’s the view of the camera the I want to have a effect (blur).

Perhaps you could do something with an image. Like make some kind of blurred, fuzzy, glassy effect on an image (translucent) in photoshop, then you could plop that on an object, angle it, tilt it etc so that you get the right effect. Might be a bit MacGyverish but could do the trick?

@renman3000

ohhh!!.. i’d imagine it…i’ll try… i talk to my designer… haha
i don’t know how to use photoshop… XD
maybe you’re advice could work… thanks in advance…

Just a tip, I would make sure that an end piece of the “square I assume” is empty of any pixel definition, that it is empty. That way the “effect” bleeds into itself, or into nothingness, going either way if you know what I mean. This way there is no “stop/start”, “blurry/not blurry” effect, that there is a transition, if you know what I mean.

@renman3000

i’ll take note of it…
i’m no-experience in designing or photoshop’s sort-of-a-thing
and I wish i knew it to so it would be hassle enough for my team…
but anyways…i’ll tell it to my designer about your tip… thanks again

I just thinking that way so there are no “sharp edges” in the blur, but anyhow, good luck!

It isn’t possible to do anything that would be a post fx in unity in a decent way. This is because unity pro supports render textures which forms the backbone of how post fx works: the view of the camera is rendered to a texture, then this texture is passed through a shader and so on to give a basic idea.

Maybe this helps?
http://forum.unity3d.com/threads/126699-Blur

Nope, it uses RenderTextures. Pro only.

I’m not sure if you can have a camera render to a viewport with transparency. If you can, that’s one way to get what you want, though it’s potentially quite expensive because you have to re-draw the entire scene for every blur iteration. Basically, you just move the camera a small amount and re-render the frame with transparency, and repeat a few times.

If you don’t need the whole scene blurred you could do the same by creating transparent copies of objects in the scene.

Both methods are pretty old-school, and will look it. As hippocoder says, though, the best way to do this requires RenderTextures so that you can apply post-effects using shaders.