How to make feet of quadruped touch the ground?

If you have an animal walking animation and you want the feet to touch the ground terrain and not have one foot go through it, is there a simple way of doing this?

Is it a case of adjusting the legs with scripts?

Does Unity come with anything that helps you do this?

Inverse kinematics. It is tricky stuff, but perfect for just that kind of stuff.

There is not a simple way of doing it. IK is the answer. Unity offers mecanim, the asset store has other ik solutions.