Hey, I am creating a sandbox game and found that fixed joints are too wobbly to act like real metal channel:
I want to make the joints stiffer and less wobbly; but since I still want a little flexibility, I can’t use hierarchy parenting all the parts. I also tried configurable joints, locking all the motions, but it’s acting exactly like fixed joints, and once I switch projection mode, the Physics start to act unreasonable.
What are my options? How do I make a tighter joint?