Hello I was wondering how can i have this light follow my mouse pointer in a 2D project? so as you move the cursor the light would follow
Found an answer Luce Digitale | Blog Unity - Object follow cursor pointer
messed around with it and added a late update and converted to C#
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightFollowMouse : MonoBehaviour {
public float depth = 10.0f;
void LateUpdate()
{
FollowMousePosition();
}
void FollowMousePosition()
{
var mousePos = Input.mousePosition;
var wantedPos = Camera.main.ScreenToWorldPoint( new Vector3(mousePos.x, mousePos.y, depth)); //you need a new vector3 because of the variables it takes XYZ Z= depth
transform.position = wantedPos;
}
}