Dreamer
1
Is it possible to make flowing water? Let’s say we have 2/3 water in a box container, then by the use of gyro of iPhone, when we turn the iphone around the water will also flow accordingly. Very much the same water simulation.
Such a thing is not provided immediately with unity- you would have to write your own fluid simulation script. While there are a few fairly well documented algorithms for such a thing, it’s really not straightforward, and you’d have to be really quite confident with code to want to try it. If you want a good start on the guiding principles and such, look here - http://en.wikipedia.org/wiki/Fluid_simulation.
system
2
You could try changing the material’s texture offset with time for the object which has the water texture applied to it. The “Material” class has a public property called “mainTextureOffset” and a function called “SetTextureOffset”. You could call these from an update function and set their value based on time. So it would look like it flows.