How to make GameObject fall with the same gravity while using AddForce()

Hello, I have a sphere which I move with AddForce(). When im in air and using AddForce() to move sideways, its falling speed slows down. Is there a way to make its falling speed the same as if I wouldnt be using AddForce() ?

It would be very helpful if you could post a code snippet of what you’re doing, this would make it easier to answer your question and spot possible code errors :slight_smile: