That 2-parter was a very interesting watch. Thanks for putting it together.
I think you’ve got a lot of good ideas about how to make great gameplay, and I bet it was a rewarding experience to implement them so far. However, although I agree with the things that you stated that make gameplay fun for people, for some of us, “gameplay” can not be separated from graphics and audio, without losing its appeal. You speak about rewards; I have always found it to be rewarding to see and hear things based on certain methods of performance. I have no interest in the concept of a score. I play a game to experience little pieces of art, which is a mix of what other people have created, and what I put into the system in my own way, like any other art.
God of War series: To start off with, gameplay is highly controlled, in that the designers know what weapon you are going to be using, and how powerful it will be. Later on, you decide how you want to equip yourself, and decide how you want the bodies to be flying around the screen, until they are destroyed. The basic gameplay does not change, but you have the freedom to change what the game looks and sounds like, to a good degree, while you’re playing it. It’s not a case as with most games, where one type of weapon is clearly superior for certain tasks - it’s more about personal style. So if the weapon looked and sounded bland, why would I bother to use it?
X-Men Legends: The announcer would say “COMBO!!!” so frequently, that when you were leveled up, it would sound like “C-C-C-C-COMBO!!!”. I could see that being extremely irritating, but I thought it was hilarious, and a large portion of the fun, for me, became trying to make him stutter as much as possible.
Halo series: I love Halo 1. Halo 2 and 3 introduced a new story arc, with characters I hated, and I hated Halo 2 and 3. They are completely separate entities, to me, despite similar (and some would say improved) gameplay.
Grand Theft Auto series: The gameplay itself could be given a different face, and I might be interested, but the thought of playing as a scumbag, progressing through the game by committing crimes, makes me sick.
So, your idea of story ruining a game is completely accurate, but it’s highly subjective! Those last two series have sold wonderfully!
I played a game, which I liked very much, that reminds me of your game. It’s called Assault Heroes (Xbox Live Arcade). However, in all honesty, in its current state, your game is not interesting to me, despite similar gameplay. (Geometry Wars is another not-too-dissimilar game, and its lack of graphical representations of realistic objects made it too boring for me to handle.) In Assault Heroes, there were little cinematics, in which the cars were given personalities, and there were large robots that resembled animals (I like looking at animals), and little guys with a hilarious war cry, that could be run over, or burnt to a crisp. Now, Assault Heroes is not the greatest game I have played, and I would say that you could probably take gameplay first, and apply a theme to it later, if you wanted to make a game like that. This could also be said of Cooking Dash, another recent game I like very much. But to make a game that I would consider really awesome, I think that more elements need to come together simultaneously.
I’ve found this extremely challenging to do, so it makes sense that I have found only a small number of titles to be “really awesome”. I will be watching any other videos you come up with though, because although there are other things are incredibly important to me, that you have not put so much weight on in your video, my favorite art form is the video game itself - and the game most certainly has to be fun. I just think it needs to look fun, sound fun, and control in a fun way, in addition to the seemingly more intangible aspects of fun that you are researching.
Keep up the good work.