Hello so basically I make a 2d top-down soccer game but I have to trouble with GK AI, I want to GK is followed the ball but not move toward on it
let say (Enemy = GK)
so when the player moves to the left or right the enemy will follow to the right or left not The Yaxis but in X-axis with guarding the post or Y=0
my default enemy movement is like this :
`
if (gameObject.CompareTag("GK"))
{
anim.SetBool("GKRun", false);
gkballInRange = Physics2D.OverlapCircle(transform.position, gkballRange, playerMask);
float distancePlayer = Vector2.Distance(target.position, transform.position);
if (gkballInRange)
{
if (distancePlayer <= gkballRange)
{
//Animation
anim.SetBool("GKRun", true);
transform.Translate(0, -speed * Time.deltaTime, 0);
}
}
}
in that scrip, when the ball is on the range the GK is moving to the ball just that. maybe anyone can explain to me how to do it?