I’m a student in a game design school and together with other 4 people we are making a game in the Unity 3D Engine!
Unfortunately we recently encountered some problems with the unity materials system and I would like to know if anyone here know of any good tutorials for creating material.
Maybe some recommendations of material creation plug-ins?
What we have already tried:
Strumpy (Had some error problems inside the scripts)
Found something on Asset Store but 95 bucks is a bit steep.
We can’t make Unity’s own software for material creation bend to our will.
Bending software to your will? That comes with a lot of trial (and error; the most important part).
Plug-ins will only get you so far and aren’t any less complicated than learning the written language (they’re just a visual version of a language). Really depends what kind of shader you’re trying to make as well. The Unity docs have an entire section dedicated to the ShaderLab language, ripe with examples. http://docs.unity3d.com/Documentation/Manual/Shaders.html
That said, if you only need a few specific shaders for a single purpose, you’ll be much better off buying them if you can find them. Will save you the time spent learning the whole shader system, plus you’ll have a well-made template to work from, so you can focus on the other aspects of your project. If what you want is so specific that you can’t find it elsewhere or can’t derive it from existing solutions, then you might want to make it yourself (costs time to learn) or have it made by someone more knowledgeable (costs money to compensate their time).